
This isn't really a problem for the likes of Rook. Instead, he moves to back up Krumr.ĭenied the juicier target, the Thrasher Thrashes Rook for 2 Armor and 2 Strength damage. If Gunnulf moves to attack, the second Thrasher will be able to take of as much as six Strength. but the first Thrasher moves into position to block him. I just decided that the Archers have to go.Įkkil softens up the second Thrasher for Gunnulf to kill. He could have gone for the other Thrasher more easily, but I have a plan. My plan is to just hit the south front as hard and fast as I can. We're surrounded, so this is gonna be ugly. The enemy force is one Archer, one Bowmaster, three Raiders, two Thrasher Veterans, and a Raider Shieldsman. He made up his mind about this a long time ago.
The banner saga onef full#
To the full extent of my knowledge, it isn't possible to talk Onef down. A dozen mean appear between you as Iver steps into view, as fearsome as you've ever seen him. "No." her lips say, though you can't hear the words. Onef clutches Alette's wrist amidst the commotion, tosses her bow aside and pulls her into the deep woods. Somehow you find the strength to cleave the nearest traitor in two, but you can't find the breath to shout. Onef heads straight for Alette, who freezes in unbridled terror. In one clean motion, his blade then takes Egil in the throat before the boy can grab his shield. Onef's fighters from Frostvellr leap into action, cutting people down.Īs Oddleif turns to fire on the men, Onef runs her through, and pulls the blade from her back without even breaking his stride.

There's a bird whistle, and camp becomes a blur of motion. Your vision blurs and blood fills your sight. I think it's time to part ways, so to speak. I'm grateful for what you've done to get us this far, Rook. Suddenly they need our help instead of the mender council?Ī shrewd man with ambitions can be very patient. Then an enormous serpent shows up at Einartoft after tearing the world in half, takes one look at Eyvind and bolts.

What do you really know about Eyvind? I heard they were found practically dead in the middle of nowhere when the dredge started showing up. Eyvind's just the apprentice? What in the depths is his master capable of? Think about it, Rook. Myself, I think we lucked out when his mentor didn't show up in Sigrholm. A mender who pulls lightning out of the sky and tells us what to do and where to go. I suggest growing some balls instead of hoping it all works out, Rook. What happens the first time the varl don't want to do what you tell them? If Krumr gave the word, I guarantee at least half would follow. They might voluntarily put a sword in your gut, too. You're telling me they have no problem following a man's orders now? What about the varl? You don't even know half those warriors. I mean, it seems pretty clear they'd die to protect you. Your companions from Skogr, they're loyal. I've been watching folks since I joined you. How well do you know the people travelling with us? Luckily, no one is injured, but you leave the crumbling building behind. Just as they are announcing an 'all-clear', a varl leans against a support, which gives way and a third of the structure crumbles. Several volunteers search the building with weapons drawn. Sounds marginally preferable to the dredge, but there's a slight problem: I don't think our food is going to last us that long. Still ever southward, to Boersguard! A mess of a city where people go to buy things nobody else is willing to sell, where the rich are extremely rich and the poor are extremely poor. You can stay there until your food supplies run out and everyone starves to death, and Juno will never find you there. So, someone correct me if I'm wrong, but my understanding of Sigrholm is this: If you continue to stay after that heavy-handed warning that you shouldn't, then nothing happens.


It took a couple days to cross, but now we're good. It takes a while, but you manage to cross the enormous mud-pit outside of Sigrholm with an intact, if cranky, caravan of people. The footing is sticky and slow, but the water isn't too deep outside the town. Soon you're walking through ankle-deep water and thick mud, hoping that the rest of the caravan can hold out. You pack everything up and take as much weight off the wagons as you can. I was going to stop here for a third vote, but let's not kid ourselves about the outcome. The caravan packs up and prepares to leave. Eyvind casts his eyes upon the ground, but doesn't protest. The first vote was to stay, but when we do.
